A World Below is a 2D platformer game that builds on pixel perfect platforming mechanics, with a focus on local co-op gameplay. Players can team up to explore a forgotten, underground world.
Features
Video
Tools used
C#: This is the programming language that I use.
Visual Studio: A powerful IDE with fantastic C# integration.
Monogame: A library that handles Rendering, Input, Audio, etc.
Ogmo-editor: A visual level editor I'm using to create levels for my game.
RectpackSharp: A library that packs small rectangles into one big rectangle. I use it to pack textures into texture atlases, which is a game optimization technique.
Frent: A high performance ECF/ECS, used for A World Below's particle system.
Costum Tooling: A World Below uses a ton of costum tooling. For example it has an editor written by me for placing rooms in a chapter.